FEZ Game Wiki
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The Nature Hub is the first warp room found by the player and serves as the true starting point of Gomez' adventure. It is initially accessed from the Memory Core, and leads to the Bell Tower, Broken Arch, Crying Waterfall, Lighthouse, or Tree Roots. This area serves as the base location of the Natural Region.

Appearance[]

This room features a group of 3 islands, with one above the natural sea level. A Warp Gate is on top of the center island, and can take the player to the Industrial District Hub, Sewer Hub, Cemetery Hub, or Old Zu City, but only after they've reached that location first. There is also a door on the center island leading to the Black Monolith Room, which can only be accessed after lowering the sea level. Occasionally, a Black Hole may appear above the door to the Lighthouse.

Collectibles[]

  • A total of 2 Bits can be found here.

Gallery[]

Trivia[]

  • The stone reading by the warp gate reads "Warp Room" in the Zuish Language.
  • This is the only location to play "Compass" from the original soundtrack by Disasterpeace.
  • This area was playable in the trial version of FEZ. However, all the doors were locked except the ones to the Memory Core and Broken Arch.
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