Anti-Cubes are the opposite of Golden Cubes in many ways; they are more difficult to find, don't have collectable Bits, and are often hidden in plain sight. They are always collected by solving a puzzle of some sort. Their only similarity to Golden Cubes is that there is 32 of them hidden throughout the game.
Anti-Cube Locations[]
Special Anti-Cubes[]
As mentioned earlier, Anti-Cubes are always obtained by solving puzzles. The puzzles are usually different, but there are a few consistent puzzles that always give you an Anti-Cube, along with note-worthy special Anti-Cubes:
Special Anti-Cube | Steps to Obtain | Location | Image / Code | |||||
---|---|---|---|---|---|---|---|---|
"Achievement Unlocked" | This Anti-Cube can be triggered anywhere in the game using the perspective code found on the game's achievement panel. | Anywhere | (RT RT LT RT RT LT LT LT) | |||||
Clock Tower | A total of 4 Anti-Cubes can be obtained here, each one appearing every minute, hour, day, and week in real-time since downloading the game. | Clock Tower | ![]() | |||||
Tune Forks | Stand beside the tune fork, and execute perspective shifts based on the direction the vibration is heard from. | Lighthouse Tune Fork | ![]() | |||||
Sewer Tune Fork | ![]() | |||||||
Sewer Boiler Tune Fork | ![]() | |||||||
Sync Room Tune Fork | ![]() | |||||||
O-Pillars | Stand beside the O-Pillars, go into first-person, and find and execute the Tetromino Code painted on the ground nearby. | Lighthouse | ![]() (↑ LT RT ↑ LT ↑ RT ↑) |
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Tree Cabin | File:Tree Cabin Tetromino Code.png (→ RT ← LT ← ↑ ↓ [Jump]) |
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Tree Summit | File:Tree Summit Tetromino Code.png (LT [Jump] RT ↑ ↓ LT RT [Jump]) |
File:Tree Summit Anti-Cube.png | ||||||
Zu Passageway | ![]() (← ← ↓ ↓ → → ↑ ↑) |
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Throne Rooms | This Anti-Cube can be found in three locations, all triggered using the same code inside the room. However, this only counts as 1 Anti-Cube, so when collected, it won't appear in the other locations. For the two Throne Rooms, they each have two halves of a 16-Tetromino Code that can only be seen using first-person. However, the Sewer QR Code features the entire code as an easier alternative. |
Old Throne Room, New Throne Room, Sewer QR Room | ![]() |
File:Throne Room Anti-Cube.png | File:Sewer QR Room Anti-Cube.png |
Other Anti-Cubes[]
Anti-Cube Location | Steps to Obtain | Image / Code |
---|---|---|
Natural Region | ||
Bell Tower | For each side, ring the bell for the number of times depicted on its side. Each number is engraved in the Zuish Language. | ![]() |
Broken Arch | Use the Treasure Map for this area to reveal hidden platforms when faced a certain perspective. Use these to get to a Treasure Chest containing an Anti-Cube. The player will have to jump and rotate twice mid-air to traverse each platform. | ![]() |
Glitch Room | Reach the Small Gate here to obtain. | ![]() |
Lighthouse Water Tower Interior | Use the Treasure Map linked to this area to reveal hidden platforms when faced a certain direction. Use these to get to a Treasure Chest above the main area, and the Anti-Cube will be inside. | File:Lighthouse Water Tower Interior Anti-Cube.png |
Loop Room | Facing the front, read and execute the Tetromino Code depicted in the room itself. | ![]() |
Sync Exit Room | Reach the Small Gate in the Sync Rooms to obtain. | ![]() |
Tri-Head Stone Room | In the Block Pipes Puzzle Room, fit all four blocks to the correct positions to open the door to this location. The Anti-Cube will be on the highest tree. | ![]() |
Tetromino Match Puzzle Room | Position the provided blocks so they match the orientation shown on each side. | ![]() |
Sewers | ||
Sewer Boiler Exit Room | Get to the top of the Sewer Boiler Main Room, enter this room, and it will be above the Small Gate. | ![]() |
Cemetery | ||
Cemetery Owl Statue Interior | Find and speak to the four owls, found at the Crying Waterfall, Orrery, Tree Cabin, and Windmill, and a door will open to an interior room with the Anti-Cube at the top. | ![]() |
Tomb Skull Interior | In the Tomb Skull Room, rotate all tomb stones so they face the same direction, and a door to the Anti-Cube will be accessible at the back of the Tomb Skull's head. | ![]() |
Scientific Region | ||
Observatory | Execute the code seen through the telescope. Each part of the code is seen through each perspective. The last part should not include a perspective shift. | ![]() |
Old Zu City QR Room | Scan the QR Code and execute the perspective code inside the room. | ![]() (RT RT LT RT LT LT LT RT) |
Unfold Puzzle Room | Position the blocks in a position showing how to unfold a cube that's not shown on the stone pillar. | ![]() |
Tetromino Translator | Execute the Tetromino Code shown on the pillar. | ![]() (↑ [Jump] RT LT [Jump] ↓ LT RT) |
Miscellaneous Regions | ||
Mayor McMayor's House | Execute perspective shifts based on the fez placement on the picture featuring 8 Zu Folks. | ![]() (RT RT LT RT LT LT LT RT) |
Village Boiler Room | Execute the Tetromino Code posted on the walls inside. The last piece of the code is hidden behind the boiler and by the door, requiring first-person to obtain. | ![]() (↑ RT ← [Jump] → LT ↓ RT) |
Nu Zu Classroom | Execute the Tetromino Code on the board. | ![]() (↑ ← RT [Jump] LT → [Jump] ↓) |
Trivia[]
- The Execution Code for Mayor McMayor's House is the same as Old Zu City's QR Room.
- There are no Anti-Cubes located in the Industrial District.