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Anti-Cubes are the opposite of Golden Cubes in many ways; they are more difficult to find, don't have collectable Bits, and are often hidden in plain sight. They are always collected by solving a puzzle of some sort. Their only similarity to Golden Cubes is that there is 32 of them hidden throughout the game.

Anti-Cube Locations[]

Special Anti-Cubes[]

As mentioned earlier, Anti-Cubes are always obtained by solving puzzles. The puzzles are usually different, but there are a few consistent puzzles that always give you an Anti-Cube, along with note-worthy special Anti-Cubes:

Special Anti-Cube Steps to Obtain Location Image / Code
"Achievement Unlocked" This Anti-Cube can be triggered anywhere in the game using the perspective code found on the game's achievement panel. Anywhere (RT RT LT RT RT LT LT LT)
Clock Tower A total of 4 Anti-Cubes can be obtained here, each one appearing every minute, hour, day, and week in real-time since downloading the game. Clock Tower Clock Tower Anti-Cube
Tune Forks Stand beside the tune fork, and execute perspective shifts based on the direction the vibration is heard from. Lighthouse Tune Fork Lighthouse Tune Fork Anti-Cube
Sewer Tune Fork Sewer Tune Fork Anti-Cube
Sewer Boiler Tune Fork Sewer Boiler Tune Fork Anti-Cube
Sync Room Tune Fork Sync Room Tune Fork Anti-Cube
O-Pillars Stand beside the O-Pillars, go into first-person, and find and execute the Tetromino Code painted on the ground nearby. Lighthouse Lighthouse Tetromino Code
(↑ LT RT ↑ LT ↑ RT ↑)
Lighthouse Anti-Cube
Tree Cabin File:Tree Cabin Tetromino Code.png
(→ RT ← LT ← ↑ ↓ [Jump])
Tree Cabin Anti-Cube
Tree Summit File:Tree Summit Tetromino Code.png
(LT [Jump] RT ↑ ↓ LT RT [Jump])
File:Tree Summit Anti-Cube.png
Zu Passageway Zu Passageway Tetromino Code
(← ← ↓ ↓ → → ↑ ↑)
Zu Passageway Anti-Cube
Throne Rooms This Anti-Cube can be found in three locations, all triggered using the same code inside the room. However, this only counts as 1 Anti-Cube, so when collected, it won't appear in the other locations.
For the two Throne Rooms, they each have two halves of a 16-Tetromino Code that can only be seen using first-person. However, the Sewer QR Code features the entire code as an easier alternative.
Old Throne Room, New Throne Room, Sewer QR Room Old Throne Room Anti-Cube File:Throne Room Anti-Cube.png File:Sewer QR Room Anti-Cube.png

Other Anti-Cubes[]

Anti-Cube Location Steps to Obtain Image / Code
Natural Region
Bell Tower For each side, ring the bell for the number of times depicted on its side. Each number is engraved in the Zuish Language. Bell Tower Anti-Cube
Broken Arch Use the Treasure Map for this area to reveal hidden platforms when faced a certain perspective. Use these to get to a Treasure Chest containing an Anti-Cube. The player will have to jump and rotate twice mid-air to traverse each platform. Broken Arch Anti-Cube
Glitch Room Reach the Small Gate here to obtain. Glitch Room Anti-Cube
Lighthouse Water Tower Interior Use the Treasure Map linked to this area to reveal hidden platforms when faced a certain direction. Use these to get to a Treasure Chest above the main area, and the Anti-Cube will be inside. File:Lighthouse Water Tower Interior Anti-Cube.png
Loop Room Facing the front, read and execute the Tetromino Code depicted in the room itself. Loop Room Anti-Cube
Sync Exit Room Reach the Small Gate in the Sync Rooms to obtain. Sync Room Anti-Cube
Tri-Head Stone Room In the Block Pipes Puzzle Room, fit all four blocks to the correct positions to open the door to this location. The Anti-Cube will be on the highest tree. Three Head Stones Room
Tetromino Match Puzzle Room Position the provided blocks so they match the orientation shown on each side. Tetromino Match Puzzle Room Anti-Cube
Sewers
Sewer Boiler Exit Room Get to the top of the Sewer Boiler Main Room, enter this room, and it will be above the Small Gate. Sewer Boiler Exit Room
Cemetery
Cemetery Owl Statue Interior Find and speak to the four owls, found at the Crying Waterfall, Orrery, Tree Cabin, and Windmill, and a door will open to an interior room with the Anti-Cube at the top. Cemetery Owl Statue Interior
Tomb Skull Interior In the Tomb Skull Room, rotate all tomb stones so they face the same direction, and a door to the Anti-Cube will be accessible at the back of the Tomb Skull's head. Tomb Skull Interior
Scientific Region
Observatory Execute the code seen through the telescope. Each part of the code is seen through each perspective. The last part should not include a perspective shift. Observatory Anti-Cube
Old Zu City QR Room Scan the QR Code and execute the perspective code inside the room. Old QR Room Anti-Cube
(RT RT LT RT LT LT LT RT)
Unfold Puzzle Room Position the blocks in a position showing how to unfold a cube that's not shown on the stone pillar. Unfold Puzzle Room Anti-Cube
Tetromino Translator Execute the Tetromino Code shown on the pillar. Tetromino Translator Anti-Cube
(↑ [Jump] RT LT [Jump] ↓ LT RT)
Miscellaneous Regions
Mayor McMayor's House Execute perspective shifts based on the fez placement on the picture featuring 8 Zu Folks. Mayor McMayor's House Anti-Cube
(RT RT LT RT LT LT LT RT)
Village Boiler Room Execute the Tetromino Code posted on the walls inside. The last piece of the code is hidden behind the boiler and by the door, requiring first-person to obtain. Village Boiler Room Anti-Cube
(↑ RT ← [Jump] → LT ↓ RT)
Nu Zu Classroom Execute the Tetromino Code on the board. Nu Zu Classroom Anti-Cube
(↑ ← RT [Jump] LT → [Jump] ↓)

Trivia[]

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